Skyrim: Creation Kit Tutorial - Export FaceGen Data Zylice Liddell 1.93K subscribers Subscribe 331 Share 32K views 7 years ago In my first ever Creation Kit tutorial, I will show you how to. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. Click Yes to all to dismiss warnings by category again. All rights reserved. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). I also opened the face mesh in NifSkope, and it looks fine there. So I'm using xEdit to modify an NPC mod for my own use, Pandorable's Dragonborn to be more specific. (Select multiple NPCs by holding down Shift or Ctrl .) This specific character had the "BretonRaceVampire" (or BretonVampireRace?) The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition Most likely a missing (or unreadable) tint mask. All trademarks are property of their respective owners in the US and other countries. It should have been the mod from which the NPC comes. Black face bug dont effect the way the game works. Just made my first weapon in Blender and want to know how to port over to Skyrim. Source code on GitHubThis work is licensed under the MIT License. Copyright 2023 Robin Scott. Find the entries for the head mesh itself. NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods Put Mrissi after anything that changes Khajiits. minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. And does "fluffy Khajiits" change all Khajiits to something else? But in SSE things are not so easy. - You'll get the black head no matter which way you do it, or if you do both. This means it will work for mods such as VHR - Vanilla Hair Replacer. If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. Sorry No worries. Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ". When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Select which races you want to patch. Find which mod alters NPC faces, and which NPCs it alters, and open it in the Creation Kit. So to get the corresponding facegen files, you need to change the first two numbers to 0. Cheers. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. facegen data is definitely being output to the data directory. Once you got your load order sorted, run Wrye Bash and create a "bashed patch". Most black face issues are simple mod conflicts. This mod is opted-in to receive Donation Points. Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. Other than that we can only hope that someone more expreienced than me has a clue. Which is a pita. - The new CK will work like the old CK when you press , it will put the facegeom data in folders named after the original vanilla or DLC plugin. The gray face bug will now be gone for you. Uses xEdit script. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. r/skyrimmods Ersh released Animation Queue Fix on Nexus (eliminates the lengthy t-posing period on startup with DAR while animations are cached, is compatible with SE, all AE versions, and VR) Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. Black faces. Tried regenerating faces. Apparently, I'm not doing it There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. I can't seem to get the facegen data to export. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! Let me know if you run into any problems. I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. She is Breton, and BretonRace has no alterations of any kind to it's face data. The mods in question are found here and here. Log in to view your list of favourite games. Blackjack_Davy 2 yr. ago. So for example, if you wanted to spawn Storn you'd type in "player.placeatme 04017935" (without the quotes). Log in to view your list of favourite games. Unfortunately, it's not a case of multiple mods modifying a single npc. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. Problem is that this tintmask entry has to be adjusted manually before finishing/releasing a mod. Create a bashed patch. This only happens for vanilla NPCs. Skip the Patching section if you are only wanting to create new FaceGen Data. Multiple mods that do the same thing will cause issues. Face Discoloration Fix at Skyrim Special Edition Nexus - Nexus Mods She still has the black face bug in my game. This seems to have worked better, since now her face looks fine in-game. Should fix the void face bug, if you get it, Prevent a crash on startup when using broken mods with bad race (RNAM) data; an error will be printed to the SKSE log instead. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. Fixed! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube Copyright 2023 Robin Scott. You don't need to include ".txt". This mod is needed to extract all unique heads to allow you customize their textures. I hope all that helps (took me a while to figure all that out lol). The third-party CommonLibSSE library is licensed under the MIT license. Run only for selected files or records' from main menu. Reinstall the conflicting mods. Repeat Steps 4-6 for any other mods with broken . In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. While they're highlighted, press Ctrl + F4. There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. Install hundreds of mods with the click of a button. NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Has something to do with it changing the shaders file. Some of the affected mods add a LOT of new NPCs. Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. now will not add same npc to console command batch file again and again. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. I also can't see anything obviously wrong regarding poor Padma. I haven't figured it out yet, but I've been working on it for the past few days. Forget about the ones under the Mod.esp folder! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. I sure can't tell. If using MO2 you need to run this and SSEEdit through MO2. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I've run into this problem too. Black Face Bug even after generating FaceGen data : r/skyrimmods - reddit This author has not provided any additional notes regarding file permissions, sfts - for devising a clever way of identifying nif blocks based on xEdit's 'NIF - replace string' script and letting me use his codePieron - for the original NPC Appearance PatcherElminsterAU and the xEdit Team - who made it all possible in the first place, This mod is not opted-in to receive Donation Points. In this case, all the effected NPCs are those added by mods they don't exist in the base game. Any ideas on how I could fix it? Thank Bethesda for the shiesty BS, Soft. then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. Install hundreds of mods with the click of a button. Put the one you want to win the conflict last. They also won't allow certain geometries the old game's head nifs would allow. - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. New comments cannot be posted and votes cannot be cast. Edited by Belegost, 13 November 2020 - 11:24 am. In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). SSE facegen head nifs are a different structure and are made to work with the new shader and lighting system. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). No glitches or bugs at all. Export NPC Face Textures - GECK All rights reserved. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. It strips out the "Has Tangents" flag from the meshes that need it (everything but the head). Yours is unfortunately a totally different issue. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). I don't know why people still advice regenerating facegen data. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. All rights reserved. Log in to view your list of favourite games. if you got two mods making changes to Delphine and you want Bijin Delphine, put the Bijin esp after the other NPC replacer. You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. The powerful open-source mod manager from Nexus Mods. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. Her face is not discolored in my game, but if she is in yours, use this. However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. Looking into it the source seems to be that the creation kit is physically unable to load all the masters to the patch due to space limitations, so now I'm wondering if there is a way to export facegen data without the use of the creation kit. It SHOULD read sth. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. E.g. The powerful open-source mod manager from Nexus Mods. Do you mean that, moving the facegen files generated under the Mod.esp folder to the Skyrim.esm and only packing then the ones under Skyrim.esm will solve the problem? Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. Load your current load order. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. Copyright 2023 Robin Scott. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. Search Reddit posts and comments - see average sentiment, top terms, activity per day and more These "missing facegen data" issues are rather rare and very special cases. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Valve Corporation. Well, that depends on what's causing the blackface bug in your case. It will only help if a mod is missing facegen data (or if the facegen data isn't where the game expects it). But, it does not auto-save to the folder named after the original (vanilla or DLC) plugin, where the old CK would put them when pressing . 3. I appreciate the attempt. First, Identify what mod you want to turn into an esl check to see if it has facegen data it will be located under "meshes\actors\character\FaceGenData\FaceGeom{Whatever the plugin name is}" as loose files or using . Open the Creation Kit and click File > Data. Problems appear when you use more than one mod that modifies the same NPC face. So what am I missing? Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This tool doesn't do anything by itself. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit. So then, patch making time. Launch TES5Edit/SSEdit. What file exactly did you use to regenerate the facegen data? Skyrim Special Edition Creation Kit and Modders. Updates your NPC faces to match body in a quick and efficient way. Your first sentence may be true, but the second sentence is definitely not. Several mods making changes to one and the same NPC can result in a black face. Any way of fixing this or it is just something we have to learn to live with? Not Required. I have converted Interesting NPCs (3DNPC) to SSE by running the meshes through the optimizer tool, re-saving the .esp in the new Creation Kit, and fixing any water-related data in SSEEdit. There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. Right click. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. 5. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! If you want to test multiple NPCs to make sure they look right, download and install the Review Studio mod (and if you don't have it already, SkyUI which includes the mod configuration menu (MCM)). Select all plugins (Ctrl+A). I've got a few different mods which add npcs to the world which end up with blackened heads. facegen - Reddit post and comment search - SocialGrep If it is not there, It's a flaw in Nifmerge. First, pick one mod that alters NPC faces and use just that one. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. I also opened the face mesh in NifSkope, and it looks fine there. Then, I opened up that plugin together with the Interesting NPCs plugin in Creation Kit, and used Ctrl+F4 again to generate facegen data for that specific NPC. Please re-enable javascript to access full functionality. New comments cannot be posted and votes cannot be cast. This will tell you their FormID and the last plugin in your load order that referenced them. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. There appears to be nothing at all wrong with Padma's records. Press question mark to learn the rest of the keyboard shortcuts. Fixing the Gray Face: Skyrim Modding Tutorial - Weebly This means it will work for mods such as VHR - Vanilla Hair Replacer. Remove the DDS files from these directories .
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